[TF2] Class Damage Modifier
Class Damage Modifier
Description:Modify damage dealt by weapons of specific classes. Plugin idea thread:http://forums.alliedmods.net/showthread.php?t=189624. Credits to Dr. McKay for his snippets for multiplying base damage. This plugins offers a bit more optimization for Team Fortress 2 and makes it easier to raise class's base damage output.
Requires SDKHooks
CVar's (Defaults):
sm_dmgmod_version "1.0.0" ~ Class Damage Modifier Version.
sm_dmgmod_enabled "1" ~ Enable Class Damage Modifier.
sm_dmgmod_admins "0" ~ Damage Increase for Admins Only.
Based of percentage values:
1.0 = %100
sm_dmgmod_scout "1.0" ~ Damage Increase for Scouts.
sm_dmgmod_soldier "1.0" ~ Damage Increase for Soldiers.
sm_dmgmod_pyro "1.0" ~ Damage Increase for Pyros.
sm_dmgmod_demoman "1.0" ~ Damage Increase for Demomans.
sm_dmgmod_heavy "1.0" ~ Damage Increase for Heavies.
sm_dmgmod_engineer "1.0" ~ Damage Increase for Engineers.
sm_dmgmod_medic "1.0" ~ Damage Increase for Medics.
sm_dmgmod_sniper "1.0" ~ Damage Increase for Snipers.
sm_dmgmod_spy "1.0" ~ Damage Increase for Spies.
CVar Overrides:
"dmgmod_flag" "b" //Required admin flag to benefit from damage mod if set to for admins only.
Version Log:
Spoiler
Version 1.0.0 - 7/9/2012
* Initial Release.
* Initial Release.
Special Thanks To:
Dr. McKay | His snippets/code for multiplying damage.
See my other plugins.
Orignal From: [TF2] Class Damage Modifier
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