[CS:S] Entity_Creator v1.1

Entity_Creator v1.1



Allows you to add different items on the map:




Code:


- any weapon with a prefix weapon_



origin - coordinates xyz, where the object should be

clip - number of patrons

angles - angles of the model "pitch yaw roll"



- hostage_entity (hostages)



origin

angles

rgba - color

god - 1 = immortal hostage

hp - health

noblock - 1/0

freeze - If 1, then frozen

model - if you want to install another skin



- prop_dynamic (objects, such as a tank, a table)



origin

noblock

angles

model



- prop_physics (moving objects, such as first aid kit, a turtle)

- env_spark (sparks)



origin

Magnitude - size of a spark: Small 2: Medium 5: Large 8: Huge

MaxDelay - delay between sparks in seconds

TrailLength - length of the sparks 1: Short 2: Average 3: Long

spawnflags - amount of flags:



64 : Start ON

128 : Glow

256 : Silent

512 : Directional



- env_beam



origin - beginning of the beam

endpos - end point of the beam

rgba

BoltWidth - width from 1.0 to 25.0

Amplitude - shake of the beam from 0 to 64.0



- env_spritetrail - beam trace



parent - the name of the parent (the parent must already be created)

rgba

lifetime - how many seconds the beam disappears

startwidth - the initial width

endwidth - width of the tail



- point_spotlight - directed beam



rgba

angles

Length

Width


To every object can be set:




Code:


origin - coordinates xyz, where the object should be

targetname - name

parent - name of the parent

autokill - after how many seconds to remove the object after the start of the round


Use command ec_pos in the game to get the coordinates (ADMFLAG_ROOT). If you want to add objects to the map, create cstrike/Entity_Creator/x.txt, where x is the name of the map (See example with cs_office)









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Attached Files





File Type: zip


Entity_Creator_v1.1.zip (13.6 KB)








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