[ANY] Console Chat Filter [1.0.0] [06/01/2012]
[ANY] Console Chat Filter [1.0.0] [06/01/2012]
This plugin removes console chat.
This is aimed at servers with custom maps that have annoying messages
every round, or worse when a player crosses a sensor (for example bhop_cobblestone).
Example
Cvars
Plans
Source
This plugin removes console chat.
This is aimed at servers with custom maps that have annoying messages
every round, or worse when a player crosses a sensor (for example bhop_cobblestone).
Example
Code:
Console: Map by pAtq. d:- ) GL&HF
Console: Map by pAtq. d:- ) GL&HF
Console: Map by pAtq. d:- ) GL&HF
Console: Map by pAtq. d:- ) GL&HF
Console: Map by pAtq. d:- ) GL&HF
Console: Map by pAtq. d:- ) GL&HF
Code:
sm_ccf_enable <1/0> // Enable Console Chat Filter. [0 = FALSE, 1 = TRUE]
Code:
None at the moment but happy to look at requests
Code:
#define PLUGIN_NAME "consolechatfilter"
#define PLUGIN_AUTHOR "Jason Bourne"
#define PLUGIN_DESC "Blocks annoying console chat from maps"
#define PLUGIN_VERSION "1.0.0"
#define PLUGIN_SITE "www.immersion-networks.com"
new Handle:sm_ccf_enable = INVALID_HANDLE;
public Plugin:myinfo =
{
name = PLUGIN_NAME,
author = PLUGIN_AUTHOR,
description = PLUGIN_DESC,
version = PLUGIN_VERSION,
url = PLUGIN_SITE
}
public OnPluginStart()
{
AddCommandListener(Command_Say, "say");
sm_ccf_enable = CreateConVar("sm_ccf_enable", "1", "Enable Console Chat Filter. [0 = FALSE, 1 = TRUE]");
}
public Action:Command_Say(client, const String:command[], argc)
{
if(GetConVarBool(sm_ccf_enable)) // if plugin is enabled
{
if (client==0) // is console talking ?
{
return Plugin_Stop;
}
else
{
return Plugin_Continue;
}
}
return Plugin_Continue;
}
Orignal From: [ANY] Console Chat Filter [1.0.0] [06/01/2012]
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