[CS:S] Entity_Creator v1.1
Entity_Creator v1.1
Allows you to add different items on the map:
To every object can be set:
Use command ec_pos in the game to get the coordinates (ADMFLAG_ROOT). If you want to add objects to the map, create cstrike/Entity_Creator/x.txt, where x is the name of the map (See example with cs_office)
Allows you to add different items on the map:
Code:
- any weapon with a prefix weapon_
origin - coordinates xyz, where the object should be
clip - number of patrons
angles - angles of the model "pitch yaw roll"
- hostage_entity (hostages)
origin
angles
rgba - color
god - 1 = immortal hostage
hp - health
noblock - 1/0
freeze - If 1, then frozen
model - if you want to install another skin
- prop_dynamic (objects, such as a tank, a table)
origin
noblock
angles
model
- prop_physics (moving objects, such as first aid kit, a turtle)
- env_spark (sparks)
origin
Magnitude - size of a spark: Small 2: Medium 5: Large 8: Huge
MaxDelay - delay between sparks in seconds
TrailLength - length of the sparks 1: Short 2: Average 3: Long
spawnflags - amount of flags:
64 : Start ON
128 : Glow
256 : Silent
512 : Directional
- env_beam
origin - beginning of the beam
endpos - end point of the beam
rgba
BoltWidth - width from 1.0 to 25.0
Amplitude - shake of the beam from 0 to 64.0
- env_spritetrail - beam trace
parent - the name of the parent (the parent must already be created)
rgba
lifetime - how many seconds the beam disappears
startwidth - the initial width
endwidth - width of the tail
- point_spotlight - directed beam
rgba
angles
Length
Width
Code:
origin - coordinates xyz, where the object should be
targetname - name
parent - name of the parent
autokill - after how many seconds to remove the object after the start of the round
Orignal From: [CS:S] Entity_Creator v1.1
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