[DoD:S] DeathMatch
Introduction:
This plugin adds legendary deathmatch gameplay for Day of Defeat: Source!
Big thanks to Andresso for helping me out with version 2.0!
What is DeathMatch:
DM is a type of gameplay where players spawns randonly on a map. When a player kills another, he gets ammo and health. DM is used for warming up and may even help you improve your skill.
17 maps are available for DM:
Requirements:
DoD Hooks
SDKHooks
SendProxy Manager
Server ConVars:
dm_mode <0/1> - Set DeathMatch mode. 0 = Team Deathmatch (allies vs axis), 1 = Free For All (all vs all)
dm_pistols <0/1> - Give pistols for Rifleman & Support classes.
dm_grenades <0/1> - Allow grenades & smoke in DM.
dm_kill_ammo <0/1> - Enable ammo restoration on kills.
dm_kill_heal_amount <#> - Amount of HP to restore on kills.
dm_kill_start_regen <0/1> - Start the heal-over-time regen immediately after a kill.
dm_regenhp <1> - Health added per regeneration tick. Set to 0 to disable.
dm_regentick <#> - Delay between regeration ticks (in seconds).
dm_regendelay <#> - Seconds after damage before regeneration.
dm_spawn_delay <#> - Spawn timer.
dm_showhp <0/1> - Print killer's health to victim on death.
dm_customconfig "config" Load a custom config when DM is loaded. (without .cfg!) E.g. sourcemod/sm_warmode_on
Admin Commands:
sm_addsp <allies/axis> - Adds a spawn point for specified team at the player's current position.
sm_savesp - Save spawn points for current map.
Changelog
This plugin adds legendary deathmatch gameplay for Day of Defeat: Source!
Big thanks to Andresso for helping me out with version 2.0!
What is DeathMatch:
DM is a type of gameplay where players spawns randonly on a map. When a player kills another, he gets ammo and health. DM is used for warming up and may even help you improve your skill.
17 maps are available for DM:
- dod_anzio
- dod_argentan
- dod_avalanche
- dod_colmar
- dod_donner
- dod_flash
- dod_jagd
- dod_kalt
- dod_palermo
- dod_catania_rc2
- dod_coire_rc3
- dod_diversion_b4
- dod_harrington
- dod_lennon
- dod_santos_b3
- dod_solitude_match
- dod_vallente_rc3
Requirements:
DoD Hooks
SDKHooks
SendProxy Manager
Server ConVars:
dm_mode <0/1> - Set DeathMatch mode. 0 = Team Deathmatch (allies vs axis), 1 = Free For All (all vs all)
dm_pistols <0/1> - Give pistols for Rifleman & Support classes.
dm_grenades <0/1> - Allow grenades & smoke in DM.
dm_kill_ammo <0/1> - Enable ammo restoration on kills.
dm_kill_heal_amount <#> - Amount of HP to restore on kills.
dm_kill_start_regen <0/1> - Start the heal-over-time regen immediately after a kill.
dm_regenhp <1> - Health added per regeneration tick. Set to 0 to disable.
dm_regentick <#> - Delay between regeration ticks (in seconds).
dm_regendelay <#> - Seconds after damage before regeneration.
dm_spawn_delay <#> - Spawn timer.
dm_showhp <0/1> - Print killer's health to victim on death.
dm_customconfig "config" Load a custom config when DM is loaded. (without .cfg!) E.g. sourcemod/sm_warmode_on
Admin Commands:
sm_addsp <allies/axis> - Adds a spawn point for specified team at the player's current position.
sm_savesp - Save spawn points for current map.
Changelog
- v1.0
* Initial release.
v2.0
* Rewrited and optimized code (for more than 10x times!) Approximately 8192 ( was 91158 ) bytes of memory are in use by Handles now!
-Added new CVar - dm_mode
-Added new mode - Free For All
-Added two new admin commands (root access required) - !addsp and !savesp
-Removed dm_spawnrandom
-Removed loc command
-dm_disablenades renamed to dm_grenades
-Fixed bug, when ammo was refill only for one (active) weapon
-Spawnpoints for each map now specified in configs/deathmatch/mapname.cfg
-and much more...
Orignal From: [DoD:S] DeathMatch
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