[L4D2] Scavenge Quick End
Scavenge Quick End
Scavenge has 2 tiebreaker win conditions:
Example 1:
Team A gets wiped with 0 gas cans poured. Team B decides to grab 1 gas can and carry it to a "god spot" on the map, holding out and griefing with an assured win.
Instead of the round continuing indefinitely, this plugin will automatically end the round when Team B has survived longer than Team A did.
Example 2:
Team A gets 15 gas cans in, and then wipes. They took 4:22.39 to get their cans in. Team B pours in their 15th gas can at 3:59.60--ensuring their victory. This plugin ends the round immediately, since Team B is a decided winner at this point.
Example 3:
Team A gets all 16 cans on the map poured in 4:54.03. Team B only has 14 cans poured by the time 4:54.03 has elapsed. This plugin ends the round immediately, since Team A is the decided winner at this point.
CVars/Commands:
sm_time - If called during a scavenge round, checks the current round's elapsed time. Also displays the first round's time if this is the second half of the round.
Possible future revisions:
-CVar control for which win conditions should be ended early on. (or "Notify-only" mode)
-Better !time output/availability
-Using "scenario_end" or CDirector::InitiateEndScenario() instead of slaying all survivors.
-Whatever others suggest.
Changelog
1.0
-Initial Release
Scavenge has 2 tiebreaker win conditions:
- Team A gets 0 cans, Team B gets 0 cans --> Team whose round lasts longest wins.
- Team A gets N cans, Team B gets N cans --> Team which got N cans poured fastest wins.
Example 1:
Team A gets wiped with 0 gas cans poured. Team B decides to grab 1 gas can and carry it to a "god spot" on the map, holding out and griefing with an assured win.
Instead of the round continuing indefinitely, this plugin will automatically end the round when Team B has survived longer than Team A did.
Example 2:
Team A gets 15 gas cans in, and then wipes. They took 4:22.39 to get their cans in. Team B pours in their 15th gas can at 3:59.60--ensuring their victory. This plugin ends the round immediately, since Team B is a decided winner at this point.
Example 3:
Team A gets all 16 cans on the map poured in 4:54.03. Team B only has 14 cans poured by the time 4:54.03 has elapsed. This plugin ends the round immediately, since Team A is the decided winner at this point.
CVars/Commands:
sm_time - If called during a scavenge round, checks the current round's elapsed time. Also displays the first round's time if this is the second half of the round.
Possible future revisions:
-CVar control for which win conditions should be ended early on. (or "Notify-only" mode)
-Better !time output/availability
-Using "scenario_end" or CDirector::InitiateEndScenario() instead of slaying all survivors.
-Whatever others suggest.
Changelog
1.0
-Initial Release
Orignal From: [L4D2] Scavenge Quick End
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